Saturday 11 February 2012

Week 16 - The art of game design

Jesse Schell.

Puzzles:

- Puzzles are in all forms of games. A puzzle can be which door to go through or which upgrade to grab.

- The "puzzle" of puzzles:
| Puzzles are a part of games but are they a game?
~ "Chris Crawford once made the bold statement that puzzles are not even really interactive, since they don't actively respond to the player."
This is compared to when man first found penguins (they're birds but can't fly?!)

- Scott Kim
| "A puzzle is fun and has a right answer"
~ The irony of that is that once a puzzle is finished it ceases to be fun!

- Puzzles vs. Games
| The main reason people don't class puzzles as games is because they aren't re playable.

- "When a game has a dominant strategy, it doesn't cease to be a game, it just isn't a good game.

- "A Puzzle is a game with a dominant strategy"

- GOOD PUZZLES

#1 Make the goal easily understood.
#2 Make it easy to get started.
#3 Give it a sense of progression.
#4 Give it a sense of solvability.
#5 Increase difficulty gradually.
#6 Parallelism lets the player rest (making the player stop and think, best way to avoid anger/rage-quits is to give multiple puzzles at once so if one appears too challenging they move onto another and still get a sense of achievement. (A CHANGE IS AS GOOD AS REST)
#7 Pyramid structure extends interest (series of small puzzles which contribute to the completion of a larger puzzle.)
#8 Hints extend interest.
#9 Give the answer.
#10 Perceptual shifts are a Marmite (you get it or you don't).

Week 15 - What is a puzzle?

Scott Kim

What is a puzzle?

- A Puzzle is fun.
- You solve it using patient effort.
- A puzzle has a right answer.

The other half says that you view puzzles differently from games.

Why the "L" fold puzzle is fun:

- It's novel (Suspending rules of reality - Why would you fold a letter?) It's a change from the norm of reality.
- It's balanced.  (Not too easy, not too hard, keeps the players attention and enjoys the challenge)
- It's tricky (You need to change how you percept the letter to gain the "correct" answer.)

The article says again that you still need to cater to the different type of players who play puzzles.

Puzzles vs Games

Game is where one player wins. There is an opposing player who responds to their actions. The difference isn't mechanics, mechanics can change easily.

Puzzles use rules like games, instead of winning, you are finding a solution.

Triangle of Play.

Game - Win
Puzzle - Goal
Toy - No goal
Story - No Interaction

Tips for a good puzzle:

- Level Design (designer must cater to needs)
- Rule Design (rule sets are unique)
- Keep player happy, explain rules easily etc.
- Be creative.